Reference

Definitions for all classification terms used across the archive

For Contributors If you are submitting content via the Contribute page, refer to this page to choose the correct terms for your submission.

Difficulty Tiers

Difficulty tiers classify the overall danger level of a level based on confirmed stray activity, environmental hazards, and survival reports. Tiers are assigned by the archive and may be updated as new information becomes available.

Safe
No known hostile activity. No confirmed threat to wanderers. Suitable for unprepared wanderers.
Threshold
Low-level hazards present. Strays confirmed but non-aggressive under normal conditions. Caution advised. Manageable risk for Wanderers with awareness.
Unstable
Moderate danger. Environmental conditions may be unpredictable. Hostile environment. Preparation recommended. Survival is possible but highly unlikely for unprepared wanderers.
Extreme
High danger. Aggressive strays or lethal environmental conditions confirmed. Survival requires preparation, awareness, and prior experience with the Dreamplace.
VOID
Threat level cannot be assessed. Parameters are unknown or outside existing classification. May imply danger levels beyond measurable level. Applied when available data is insufficient or contradictory. Wanderers enter at their own risk.

Documentation Status

Documentation status reflects how thoroughly a level, stray, or resource has been verified by independent accounts in the archive.

Documented
Verified by multiple independent accounts. Entry is considered reliable. May still be updated as new information becomes available.
Partial
Confirmed by at least one account but not independently verified. Information should be treated as suggestion.
Unconfirmed
Reported but not verified. May be inaccurate, misremembered, or fabricated. Included in the archive for completeness only.
Not Documented
No data available. Entry when needed. Advised to not rely on this information. May be changed classification with further information.

Resource Frequency

Frequency indicates how often a resource is encountered within its reported level, based on the volume of independent reports.

Common
Reported by the majority of wanderers in the level. Likely to be encountered.
Uncommon
Reported by a minority of wanderers. Encountered occasionally.
Rare
Reported by very few wanderers. Cannot be reliably expected.
Unknown
Insufficient data to assign a frequency. Treat as unpredictable.

Stray Threat Levels

Threat level classifies the danger an individual stray poses to wanderers based on confirmed behavioral reports.

None
No hostile behavior reported.
Minimal
Minimal threat. May react if provoked but does not show hostility unprompted.
Threat
Moderate threat. Actively engages wanderers under certain conditions.
Caution
Severe threat. Aggressively pursues or attacks wanderers. Evasion recommended.
Keep Away
Lethal. Survival upon encounter is highly unlikely. Avoidance is the only survival measure.
Unknown
Insufficient data. Threat cannot be assessed from available reports.

Stray Frequency

Stray frequency represents the stray count located in particular level. Stray count does not tell about stray threat level.

None
No strays reported.
Minimal
Minimal strays count.
Moderate
Moderate strays count. Likely to encounter.
High
High strays count. Encounter is almost guaranteed depending on the level size.
Nest
Stray count is overwhelmingly high.
Unknown
Insufficient data.

Lights

Represents how illuminated the level is.

Lit
The level is fully or mostly lit.
Partial
The level may not be lit or unlit.
None
The level is overwhelmingly unlit, may contain some light.

Sound

Represents how much sound exists in the level.

Constant
The level or strays inside it produce constant audible sound.
Partial
The level is partially silent.
None
The level is completely silent.